I\'m using CGAffineTransformRotate and CGAffineTransformTranslate to animate the progress of a car image (UIImageView) across the screen. The animation is controlled by a UISlide开发者_如何学运维r so
I\'m handling a pinch gesture, and I am scaling a UILabel like开发者_如何学Python this: CGFloat factor = sender.scale;
I\'m curious about something.In my app I\'m running an animation where a view is resized a little bit.I\'m creating the transform like this:
in a 3D game, after optimization i have hit 60fps on an iPad2,the main runloop is in a secondary thread,
3I have an image that gets manipulated by touch. Lets say its an image of an arrow that points up.After it\'s been rotated 180 degrees, so the arrow is pointing down now, I want to reset CGAffineTran
I\'ve got a UIView overriding the drawRect: method. Now, when I\'m doing view.transform = CGAffineTransformMakeScale(recognizer.scale,1.0);
I use the view-based template to create my app, and return YES in shouldAutorotateToInterfaceOrientation to support auto-rotation. Next, I add a square testView_ object (with default auto-resizing set
I have a view that is 320x460 (standard iPhone screen) that I want to draw as if it were in landscape mode, though the phone is not oriented that way.This seems like a simple task, which I tried to so
I\'m make an app that needs to show camera image in realtime. For the front camera I want to flip it horizontally so it\'s not \'mirrored\'. I found the following code online. It works well with the r
Hy, I my application I want to animate an UIView by changing it\'s position and rotation at the same time.