I have a program that creates a small UIImageView that responds to touch so you can drag it around the superview.
I\'m rotating a UIView in the following manner: CGAffineTransform currentTransform = [gestureRecognizer view].transform;
Ive been working on a spinning wheel similar to the wheel of fortune. Ive almost cracked it but then hit a brick wall. Same problem as mentioned in this this post. The wheel animation is required to g
I have a weird problem with OpenGL on iOS 4.3. I have a ViewController with some views and images in the foreground. In the background I have an EAGLView drawn from a CGImage.
I am trying to port some iOS code to Mac OS X. I am having trouble 开发者_开发问答porting this though,
I\'m stuck at the moment controlling UISlider in XCode. I\'ve made a horizontal slider in Interface Builder and manage to code the controls in xcode. Right now I\'m just not sure how to code the logic
After i applyCGAffineTransformMakeScale(scale,scale) (for example scale = 3.0) to the view - it\'s scaling ok. But when I\'m trying to programmatically insert some subview after scaling - subview also
When I apply a rotation transform to a UITextView and then click inside to begin editing, it appears that the content size is automatically being made wider. The new width of the content view is the w
I would like to rotate an UIImageView clockwise around his center after pressing a button (360 degrees)... It should be an animation... So its getting a steering wheel, and it should rotate by itself
I have to perform some 2D transforms under iOS. I know that you can use the transform property of UIView to apply transforms so I am assuming that somewhere t开发者_开发百科here is some optimized code