I\'m writing a multiplayer game (obviously using UDP sockets. note: using winsock 2.2). 开发者_StackOverflow中文版The server code reads something like this:
In my program I\'m sending out UDP broadcasts and reacti开发者_如何转开发ng to them. I need a way to ignore the UDP broadcasts that I send out, but react to ones that aren\'t from my machine.
When is IPPROTO_UDP required? Is there ever a case where UDP is not the default protocol for SOCK_DGRAM? (real cases, not hypothetical \"it might be\", please\")
I have two simple Python files: client.py and server.py. The client simply sends the text you type to the server, via UDP socket.
I have 2 processes and they send UDP messeges. They don\'t read the messages immeditely 开发者_运维问答and sometimes when they read the messages they can read a bulk of them.
I\'ve read that several browser plugin\'s support UDP sockets (eg Java, Unity), however the most popular plugin, Flash, doesn\'t support UDP sockets!?And neither does my favorite, Silverlight.
In Rails what would be the best way of integrating a UDP listening process that updated certain elements of the model (specifically its going to be adding rows to one of the tables).
I\'m using pylibnet to construct and send UDP packets.The UDP packets I construct in this way all seem to have invalid checksums.Example:
My problem is quite infuriating, actually. I\'ll show you the code first. /* ** listener.c -- a datagram sockets \"server\" demo
I am trying to send my struct over a UDP socket. struct Packet { int seqnum; char data[BUFFERSIZE]; }; So on the sender I have