I have a continuous stream of udp pack开发者_运维技巧ets to a computer running windows xp. At some point I start a listener (written in C#) that handles the udp packets received.
I\'m currently using Twisted 10.1 to receive and parse UDP packets, but the standard implementation of reactor.listenUDP() only gives me access to the packet data, and I need to get the packet length
I have already created a UDP socket (UDP has been bound) and now i wanted the server to listen and if any client tries to connect, the listening UDP will then accept and pass the socket to a n开发者_开
开发者_运维知识库Upon receiving a UDP packet, I need to respond to the sender with theaddress he used to send the packet to which I\'m replying.
As UDP is a connectionless protocol, once the forwarder gets a packet and sends it to a target ip, and the target ip respo开发者_StackOverflownds with data, how can the forwarder know what ip to send
I can\'t get it to work, but that doesn\'t mean it is not possible. I\'ve seen other people say that I need to use a TCP Port, but does anyone have any pointers to any kind of official documentation
I am writing a small UDP server in Java. When the server receives a command (\'GET_VIDEO\'), he reads a file (\'video.raw\') and then sends it to the client.
I am trying to parse the response from an Announce request I send to a BitTorrent server over UDP.I get data back, but I don\'t think I am handling the IP addresses and Ports of the peers correct, as
I\'m currently developing a multi player card game for android with Google App Engine as my back-end.
I have a pretty simple Asynchronous UDP listener, setup as a service, and it\'s been working quite well for awhile now, but it recently crashed on a SocketException An existing connection was forcibly