I am using var bitmapdata:BitmapData=new BitmapData(); var pixels:Bytearray=new Bytearray(); pixels = rleDecodePixles();
In my application I am using Images, these images can be .tga(Targa Graphic) file as well, when I am creating instance of BitmapImage using .tga file, it throws exception saying \"No imaging component
I was about to inherit from the BitmapImage class when I noticed it was sealed, I开发者_JS百科\'ve had a quick look around but I can\'t find a reason it is sealed.
I\'ve subclassed Canvas so that I can override its Render function. I need to know 开发者_如何学Gohow I can load a bitmap in WPF and render that to the canvas. I\'m completely new to WPF and I haven\'
I am able to save the source image but not able save the image with colorfilter: paint.setColorFilter(new ColorMatrixColorFilter(cm));
I want that when I double click on a row in ListView, it should display the Image corresponding to that row. This row also contains the path of the Image.
I\'m trying to pass some representation of an image back and forth between Silverlight and a WCF service.If possible I\'d like to pass a System.Windows.Media.Imaging.BitmapImage, since that would mean
I display images in my WPF app using BitmapImage. However, I would like an easy way to save these (as JPG) to a different location (ideally into a Stream or object that can be passed around).
If I\'ve got a Silverlight Image control that downloads from a full URL, how can I get the size (in bytes) of the downloaded image without making another web call?
How are you supposed to dispose of a BitmapSource ? // this wont work because Bitm开发者_运维技巧apSource doesnt implement IDisposable