I am generating Bitmap object to show the sound waveform of a loaded sound. The bitmap is 1024x120 and after it has been generated I shrink its size to 655x120. My problem is the player that loads the
UPDATES: Even if i don\'t retrieve images from cache, i tried to retrieve via Drawable where i stored all the 18 images in the \"drawable-mdpi\" folder. Still, a blank screen was display.
I am trying to write/read a BitmapImage to Xml using the XmlReader/XmlWriter classes. On writing out I can see a nice long CDATA section in the output Xml file. When reading in I can see that it is in
Am having some trouble that i\'m recieving an input from wpf that is of type Windows.Media.开发者_运维百科DrawingImage and I need to convert it to either windows.media.ImageSource or to windows.media.
MSDN mentions support for PNG and JPG, but many people are trying setSource(file.bmp) and complaining about \"Catastrophic failures\".
I need to dynamically load many (sometimes hundreds) of thumbnail images.For performance reasons I need to do this in a limited number of requests, I am using a single request/response for testing.I a
I have a BitmapImage that I\'m using in a WPF application, I later want to save it to a database as a byte array (I guess it\'s the best way), how can I perform this conversion?
I used to be able to do so very much with just the Bitmap and Graphics objects.Now that I\'ve been using WPF the only thing I seem to be able to do is load an image and show it and make it dance aroun
How to create a bitmap image programmatically when its source is an image with Build Action = Resource?
Is an SVG image purely vectorial or can we combine bitmap images into an SVG image ? How about transforms applied on the bitmap images (perspective, mappings, etc.) ?