I want to read specific number of bytes from udp socket. In tcp socket I can usesocket.read where I can specify the amount of data to receive. I don\'t find similar function for UDP socke开发者_运维问
In the code below I would like to replace Windows WinSock error WSAEINTR=10004 with a generic boost system error code, but how do I map the code I found in the debugger, with the generic enums?
I have two threads, one sending and another r开发者_运维技巧eceiving data via TCP socket. I use boost::asio::read() and boost::asio::write() for reading and writing. My question is do I have to guard
I\'m currently working on a server-side push notification service with Apple push notification. I\'m working with boost asio.
I have the following class structure with an intermediate class which inherits from a template: #include <boost/function.hpp>
How to perform async_* operations on socket through the strand? I\'ve looked at Timer.5 (Boost/Asio examples), but they only show how to invoke user\'s handler. When I async_write to the socket in mul
The following code compiles and works with visual studio 2010 but won\'t complile under GCC: Declarations:
I have a problem with a boost::asio::ip::tcp::iostream. I am trying to send about 20 raw bytes. The problem is that this 20 byte payload is split into two TCP packets with 1 byte, then 19 bytes. Simpl
I am trying to port a big project from gcc (Linux) to msvc (windows), using cmake and boost libraries.
I\'m relatively new to network programming and have some questions on best practices for continuous fast data (image) transfer between a client and a server using Boost Asio. Important point, we canno