I\'m curious how far others have pushed Boost.Asio in terms of scalability. I am writing an application that may use close to 1000 socket objects, a handful of acceptor objects, and many thousand time
the following code: /***************************************************************************/ boost::mutex m;
Man... thought using ASIO in Boost was going to be easy and intuitive. :P I am starting to get it finally but I am having some trouble. Here\'s a snippet.
I have a TCP client connecting to my server which is sending raw data packets. How, using Boost.Asio, can I get the \"whole\" packet every time (asynchronously, of course)? Assume these packets can be
I\'m trying to make a simple msn client mostly for fun but also for educational purposes. And I started to try some tcp package sending and receiving using Boost Asio as I want cross-platform support.
I\'m pretty much stuck with a question I never got an answer for, a question which addresses an extremely important issue; memory fragmentation at boost::asio.
Data may be read from or written to a connected TCP socket using the receive(), async_receive(), send()or
I\'m trying to build an example of boost::asio http://www.boost.org/doc/libs/1_43_0/doc/html/boost_asio/example/echo/async_tcp_echo_server.cpp
A straight compilation of example http://www.boost.org/doc/libs/1_43_0/doc/html/boost_asio/tutorial/tutdaytime3/src.html results in a runtime null pointer exception.Stack trace points to the buffer_de
#include <cstdlib> #include <iostream> #include <boost/bind.hpp> #include <boost/asio.hpp>