I understood that calling boost::asio::ip::tcp::socket::async_receive (or boost::asio::ip::tcp::socket::async_send) two times may result in a bad behavior..
I think i\'m getting crazy, im trying to compile a simple project to understand how to work with io_service and I cant compile it.
I\'m trying to run following code: some_sock.async_conne开发者_高级运维ct(...); // handle_connect() sets the \'condition\' flag
There\'s example HTTP Client at http://www.boost.org/doc/libs/1_39_0/doc/html/boost_asio/example/http/client/async_client.cpp
I\'m experimenting with Boost::asio, and I\'m trying to make a client that reads and outputs to console packets sent from a server. The server uses a proprietary protolcol. It sends a timer update eve
I get the following error message when I\'m trying to use std::string with boost::asio::buffer: boost/asio/detail/consuming_buffers.hpp:
I need the two bytes to be read f开发者_如何转开发rom the socket, and, if necessary, bring them back into the socket, so the next handler read them. how it can be implemented?
Why does socket_base not have a send() method? Basically, I would like to use boost::asio\'s sockets like linux socket descriptors: whether the underlying socket is UDP or TCP it doesn\'t matter, you
Boost.asio documentation doesn\'t support any ftp examples. `boost::asio::io_service io_service; tcp::resolver resolver(io_service);
i.e. will the blocking version return -1 on error. Or more to the point, how do you know the call failed?does