I tried using the boost deadline_timer in this simple test application, but had some trouble. The goal is for the timer to trigger every 45 milliseconds using the expires_at() member function of the d
I have server in C++ writen with boost.asio and php client. when i send over small amount of data i get all the data but when i send long string i loose most of it.
I\'m using Boost.Asio for a server application that I\'m writing. async_send requires the caller to keep ownership of the data that is being sent until the data is sent successfully. That means my co
Client sends to server near about 165kB of data. At first all is fine. But when client send the same data once again(165kB), I receive an assert on server side.
Hey guys, i\'m a newbie to async-programming, this is probably a stupid question, but it indeed drove me crazy!!
I\'m writing a server with Boost, something pretty simple - accept an XML message, process, reply. But I\'m running into trouble at telling it when to stop reading.
I have to write asynchronous TCP Sever. TCP Server have to be managed by console (for eg: remove client, show list of all connected client, etcc..)
In the following code: boost::signals2::signal<void(const boost::system::error_code&)> signal;
I would to make a simple multi process (not thread) server. I\'ve seen the iterative example in which it handles one request at a time.
There are one aspect of the timers in asynchronous connections I want to know if I understand correctly.