I\'ve got a method that streams files by returning a System.IO.FileStream pointing to a file opened for reading. What I want to do at this point is store the stream into a System.IO.MemoryStream as we
I am using C# windows form. My code : private void Openbutton_Click(object sender, EventArgs e) { OpenFileDialog openFileDialog = new OpenFileDialog();
I do have a Bitmap Array that contains more than 500 Bitmaps object. I need to convert each single 开发者_开发知识库Bitmap object within the Array into a binary Array. I\'m using the MemoryStream clas
I\'m trying to create a tab-delimited file using data retrieved from the database.The method for using a MemoryStream to create a StreamWriter and write to it seems to work fine - the \"while(rdr.Read
I am working on some pretty complex code that is writing to a memorystream using an XmlTextwriter. Is there a way in Visual 开发者_C百科Studio debug to see the content of the memorystream/XmlTextwrite
I have a data table that is formatted from an array of Column Names, I.e. DataTable ThisTable = new DataTable();
Firstly, I\'m noticing that compressing the object requires more bytes then purely representing the object in binary form.(228 vs 166).
From http://msdn.microsoft.com/en-us/library/system.io.memorystream%28v=VS.90%29.aspx: Memory streams created with an unsigned byte array provide a
I want to create a Text file in my code behind file in my web application. Ho开发者_JAVA百科wever, I am not allowed to save this file to server. So I tried to use MemoryStream class to save my file in
I want to do a project, that will include server and clients sides, using TcpSocket network communication (I use TcpListener for server and TcpClient for client side) and threading. But threading is n