Currently I am learning how to create shaders in GLSL for a game engine I am working on, and I have a question regarding the language which puzzles me. I have learned that in shader versions lower tha
I\'m experimenting with shaders with GLSL but I get a funny error when I try to take data from a texture to try a simple contrast enhancement algorithm.
I\'ve been learning OpenGL for the past couple of weeks and I\'ve run into some trouble implementing a Phong shader. It appears to do no interpolation between vertexes despite my use of the smooth qua
This question already has answers here: Closed 10 years ago. Possible Dup开发者_JAVA技巧licate: Explicit vs Automatic attribute location binding for OpenGL shaders
I am trying to implement multiple lights in my shader but I have trouble to fill the uniform with my light data.
is it possible to create a GLSL shader to get any object to be surrounded by a glowing effect? Let\'s say i have a 3d cube and if it\'s selected the c开发者_开发问答ube should be surrounded by a blue
I have an OBJ & MTL file exported from 3DS Max that is a complete chess set. In my end result, I would like to be able to select a game piece & then select a square to move it too. Theelements
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and开发者_如何学编程cannot be reasonably answered in its current for
I\'m trying to write a simple vertex shader that uses perspective projection and it works fine, until I set the translation component of the model view matrix. Than nothing gets drawn.
In ray tracing, I want to calculate the shading for a point where my ray hit. I \"draw\" lines to all light sources and check if they are blocked by objects or not. If they are not blocked then I calc