I need to setup a GLSL fragment shader to change the color of a fragment other than the one currently being processed. Since that may not seem desirable, I\'ll provide a very brief context.
Do you know how can I write simple shader (hlsl) to compare two images ? I want to get on result percent of similarity ? Is it posible to use shaders in this case ? Can I for example count red pixels
I am writing a deferred shader and as one of the first steps, to get familiar with GLSL and using shaders and the framebuffer I am trying to change the color of a mesh through a shader.
So I\'m working on some pixel shaders for good old emulators li开发者_StackOverflow社区ke Super Nintendo. You have the classic algorithms like HQnx, 2xSaI, etc, and they are definitely written to run
this is related to Setting up the constant buffer using SlimDX I have a shader, which is very simple and looks like this:
So I want to draw lots of quads (or even cubes), and stumbled across this lovely thing called the geometry shader.
I am creating an little game in c++ with directx 9 with a randomly created world and have an issue when the player goes far from the 3d origins (0,0,0) 3d rendering become very imprecise causing visua
I am running into this issue and don\'t know what to do ? \'abc.exe\': Loaded \'D:\\Windows\\SysWOW64\\nvoglv32.dll\', Cannot find or open the PDB file
Googling for \"HLSL compiler\" and a few things, I\'m frustratingly unable to find where to look for a standalone HLSL compiler for D3D9 so I can tell which lines are causing problems.
I want to implement a timeseries viewer that allows a user to zoom and smoothly pan. I\'ve done some immediate mode opengl before, but that\'s now deprecated in favor of VBOs.All the examples of VBOs