Can you give me hint to any good SkyBox example in OpenGL ES 2.0? I have found only OpenGL and does not work for me.
I need to apply a pixel shader to this code (the fullscreen quad). I have the FX file. What is the procedure? (EDIT finalized: code is working)
I need to access a bunch of constant values in my GLSL geometry shader. I tried it this way: const int lookup[HUGE_NUMBER] = 开发者_Python百科int[HUGE_NUMBER](1,32,...)
I\'m trying to do some shader programming on windows. All the code I\'ve been able to find online says you have to use wglGetProcAddress to figure out where开发者_C百科 these functions are, but i\'m n
Talking about bump mapping, specular highlight and these kind of things in OpenGL Shading Language (GLSL)
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I don\'t quite have a 100% clear picture how the Draw Instanced/Draw Indirect family of functions all the way down to glDrawElementsInstancedBaseVertexBaseInstance work together.
I\'m working with a Cg shader that is supposed to pass some precalcu开发者_StackOverflowlated values from the vertex shader to the fragment shader in order to improve performance, but only OpenGL seem
I am a beginner to game development and as I am used to programming in C# I decided to go for XNA. I\'ve been playing around with it for a while and now I am learning the basics of HLSL shaders, I hav
I currently have two shaders, a processing shader (both vertex and pixel) - which calculates lighting and projection transformations. This is then rendered to a texture. I then have my second shader,