I am trying to get shadow mapping working using GLSL. Unfortunately my depth render results are unusable even I have a pretty decent depth buffer precision. It is rendering like wireframe, following i
I\'m writing a simple WebGL program. I\'m stuck with a strange behavior in a shader program: condition ( 1.01 * 2.0 > 1.0 ) evaluates to true but
I tried to google it out, but is there any sample Shader effect which I could use to produce an outlined FormattedText. I was able to get the outline by using BuildGeometry(开发者_开发技巧), but the p
I\'ve implemented an arcball interface for a 3d objects so i can rotate the object with the mouse. I have a fixed light source. I want the light source to move (rotate) with the object as one unit - m
I have a 3D object I\'ve created in Maya (and exported to OBJ and MTL files) and I\'ve created a model viewer app in OGL to view it. If my assumptions are correct (and you know what they say about ass
I need help setting up multi-pass rendering with OpenGL ES 2.0 on the iPhone.I haven\'t been able to find an example which implements both rendering to a texture and multi-pass shading.
Trying to make a glow effect in xna but it doesn\'t show the glow or any change at all. Also my back color is purple instead of black and I can\'t change that either :
I\'ve been working with OpenGL for about a year now, and开发者_开发知识库 have learned a lot of stuff. Unfortunatly the way I learned it was the old pre 3.x way, meaning immediate mode, default shader
I\'m looking for a way to draw something similar to these \"knobs\" with an GLSL shader I only want to draw the coloured circles, and my application is not for a knob rather开发者_高级运维 a funky
Is there a way to use OpenGLES 2.0 in a cocos application? Reading about it on the cocos2d website I read mentions of 2.0 support coming after cocos2d 1.0 (before if it\'s not too hard), but I canno