im trying to paint a big \"hello world\" on my frame/component. But i want to dynamically fit it to the window size. So everytime i resize the window the text should perfectly fit into the window.
I am working on a project to make a JApplet\'s contents automatically scale to the size specified in the html. I realize this is the kind of thing that layout managers were made for, however as I am n
//I want to paint a ball in a animation //I can\'t seem to find a way to repaint the ball // Any help or tips on how to use repaint here?
I\'m doing some rather basic drawing in an app I am working on, and am wondering about the \'proper\' way to handle defining the Paint\'s attributes, such as color, etc.With strings, styles, menus, la
A brief background: I\'m working on a web-based drawing application and one of the tools I\'m implementing is a 1-pixel thick pencil. The tool allows the user to draw 1px aliased lines on the canvas.
It\'s possible to access the alpha channel of a given bitmap with extractAlpha(), but I haven\'t been able to find any way to actually set the alpha channel of a bitmap.
I\'m using Delphi and I\'m building my own label component with class TControl. Before I paint the text according to the properties (such as caption, font,etc.) I want to clear pa开发者_运维问答int re
In apps like iDraft and Penultimate, they perform undos and redos very well without any delay. I tried many approaches. Currently, my testing app writes raw pixel data directly to a file after each u
Can any one provide me some good resource for getting started with 开发者_StackOverflow中文版Graphics API in adobe flash builder?
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