It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
a previous relevant question from me is here Reverse Engineering old paint programs I have set up my base of operations here: http://animatorpro.org
i draw 4 lines (canvas.drawLine) in order to draw a rectangle. Is there any possibility to fill the area of the rectangle? (I know that android have a rectDraw. Mine is only curiosity)
This is getting on my nerves and it probably something silly on my part but I can\'t figure out why my paintComponent is being called twice, if you run my code it outputs REPEAT? REPEAT? twice, I don\
I created my own control and overwritte开发者_StackOverflow中文版n the onpaint event, the problem is that the paint event stopped working
I want to create a circle object, put it on the screen with a velocity, and have it bounce around within the borders. I can setup the circ开发者_如何学Cle class just fine, but how do I paint the objec
No images are displayed on the japplet. public void setCharacter(String type) { try { character = ImageIO.read(new File(type));
There are a few Paint constant in Android about which I couldn\'t find much info. Could anyone help me with a bit of explanation about those flags:
I\'m writing a photoshop-like program for a mobile device and I want to support the use of layers. At most, I can store about 7 bitmaps in memory at a time. I\'m trying to see if I can come up with a
I have been trying to 开发者_如何学Ccreate a paint application in visual c++ but all i know is that functions such as OnLButtonDown and OnMouseMove but i want to have similar functionality as of paint