How can I simulate a keypress with DirectInput? I currently have the initialization (but I\'m not sure is it good or not):
The overall program is too complex to display here. Basically, just pay 开发者_JAVA技巧attention to the green highlights in my recent git commit. I am very new to DirectInput, so I expect I\'ve made s
I\'m using DirectInput with Direct3D 11, and compi开发者_开发技巧ling for x64 and I get an E_INVALIDARG from this line:
I have connected 2 mice to PC and I wish one mouse to work as regular mouse and capture second mouse exclusively.
I\'m developing an app in c# that uses directinput... in my dev pc, that there\'s installed directx sdk everything works fine...
In my project I\'m using directinput to manage the joysticks attached to the PC and it works, 开发者_C百科but IMHO directimput is terrible to understand and manage perfectly...
I\'m trying to simulate keyboard commands for a custom game controller application.Because I\'ll need to simulate commands in a DirectInput environment most of the usual methods don\'t work.I know tha
I\'m building an application which needs to filter some mouse clicks system-wide. That is, I need to make the system ignore some mouse button clicks at special occasions.
Well, I\'m trying to avoid using the deprecated DirectInput. But I need, at each "frame" or "iteration" of the game to snatch ALL KEY STATES so that I can act accordingly.For examp
When using DirectInput, why does the mouse cursor completely disappear when you use DISCL_EXCLUSIVE | DISCL_FOREGROUND as your cooperative level?