Why does the mouse disappear in DISCL_EXCLUSIVE | DISCL_FOREGROUND mode?
When using DirectInput, why does the mouse cursor completely disappear when you use DISCL_EXCLUSIVE | DISCL_FOREGROUND as your cooperative level?
mouse->SetCooperativeLevel ( hwnd, DISCL_EXCLUSIVE | DISCL_FOREGROUND ) ;
Even though DirectInput is depr开发者_开发问答ecated, does the very fact the mouse is not even available to WINDOWS mean that you're slightly more responsive and better when using DirectInput (vs RAWINPUT)?
At the time I opened this question I didn't realize that DISCL_EXCLUSIVE | DISCL_FOREGROUND
setting in DirectInput really amounts to RIDEV_CAPTUREMOUSE | RIDEV_NOLEGACY
for the mouse in RAWINPUT. You can simply call ShowCursor( FALSE );
to hide the cursor then.
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