I\'ve started using DirectX 11 Compute Shader technology for GP-GPU programming. I had written quite a complex program on HLSL and when I wanted to debug it, I realized that PIX utility from DX SDK Au
GPGPU is the principle of using the parallel processors on video cards for massive increases in performance.
I wrote a simply OpenCL program based off the SDK and it compiles and runs, however the output is wrong.Is there something I\'m doing wrong?
Mine is a \"NVIDIA GeForce 9500 GS\" and everywhere I\'ve sear开发者_如何学Goched I can only find \"9500 GT\" ... does that mean the 9500 GS does not support any GPGPU language such as CUDA?That\'s th
I\'m allocating a cl_mem buffer on a GPU and work on it, which works fine until a certain size is exceeded. In that case the allocation itself succeeds, but execution or copying does not. I do want to
I have some CUDA code that nvcc (well, technically ptxas) likes to take upwards of 10 minutes to compile.While it isn\'t small, it certainly isn\'t huge.(~5000 lines).
I want to compile a very basic hello 开发者_如何学Cworld level Cuda program under Linux. I have three files: