I used the apple\'s crash landing example as base to program some small games for iphone. Now i would like to meassure the frames per second in my games.
Using the standard OpenGL ES iPad pattern we get such \'structure\'. I\'开发者_开发百科ve read some about delegating, protocols, but still got no direct answer for this particular purpose. Please enli
Upgrading to the iOS SDK 4.2 I\'m experiencing several misbehaviors in my application (another one is asked here). The one I\'m gonna ask your help for concerns an OpenGL view (an EAGLView subclass) t
in my OpenGL type of iphone app,I have this method below in the GLView implementation. i noticed everytime i started up the app during development that the last frame that was present when i shut the
While I know how to use gesture recognizer in a view-based application,bu开发者_如何学Pythont when I apply the same ideas in a OpenGLSE-based application:
I have an animation in a EAGLView which is itself in a UITableViewCell. How can I pause the animation in the EAGLView when the view is not visible?
I\'m having a bit of a problem with Apples EAGLView and Texture2D. If I create an insta开发者_C百科nce of EAGLView and draw some textures, it works great. However, whenever I create a second instance
Hello I\'m programming in OpenGLES for the iPhone but I\'m currently stuck with a strange framebuffer object error.