I\'m having some issues using the same EAGLContext across EAGLViews. I have开发者_JAVA技巧 two View Controllers, each one has one EAGLView.
Trying to get Cocos2D and openFrameworks to play nicely together on iOS. Both want to use GL / EAGLview, and of course they can\'t just both do glView = [[EAGLView alloc] init] because you can\'t have
openFrameworks and cocos2d both have a wrapper for EAGLview.h, and of course you can\'t just use both. Just adding both libraries (libcocos2d.a and libofxiPhone_iphoneos_Release.a) to my project gives
I have a EAGLView that I wish to convert into a UIImage. I can do this with the solution posted here:
When I get a memory warning level-1 my EAGLView starts spitting out lines of openGL errors (502 & 506) and the app doesn\'t crash but the EAGLView becomes unresponsive. the errors are spamming out
I have a weird problem with OpenGL on iOS 4.3. I have a ViewController with some views and images in the foreground. In the background I have an EAGLView drawn from a CGImage.
Working on a drawing app for ipad and using the CCRenderTexture as a canv开发者_开发知识库as upon which sprites are painted. The draw loop I use is based on the one in the cocos example for the render
I\'m currently using CADisplayLink to show an OpenGL animation which work开发者_如何学Cs great. Sometimes, however a parameter changes and I need to redraw the view immediately and can\'t wait until t
We are just putting user input into our game so the user can enter email address etc. The entire game is Gl with no iOS UI at all. The EAGLView does not change orientation, it is always in portrait, h
I\'ve been trying to figure out how to do this for several days now with only limited success. I\'ve managed to manually handle NSNotifications that tell me when the view orientation changes, then I u