I\'m having a problem with color picking and antialiasing in 开发者_如何转开发OpenGL. When AA is activated results from glReadPixels are obviously wrong on object edges and object intersections. For e
I\'m sorry if this topic has been brought before, but all my searches on the web and google groups did not help me.
I am trying to reproduce the UI for the iphone/iOS SMS app in my application. I am adapting the Three20 TTTextBarController. Unfortunately, my efforts have resulted in a bar that is substantially ugli
I\'m working on a drawing application (similar to a 2d cad app) in Linux and one of the first things I discovered while working with OpenGL is that my Intel I5 Core HD GMA (built in) graphics hardware
is there a way to plot anti-aliased graphics from the Windows version of R? As you can see from the two versions below the Mac version of R prints graphics anti aliased....
I\'m drawing a chart by direct calls to DrawLine on the DrawingContext. Since I want to avoid any anti aliasing fe开发者_如何学运维ature, I tryed to put the SnapToDevicePixels=true on the parent UIEle
I am loading an image in bufferedimage and then writing some text on it开发者_JS百科 .After I add text it makes image blurry and text distorted. I have TEXT ANTIALIASING ON. It can be seen as attached
I\'ve a wall and a brick texture in my OpenGL 2 scene that keeps shimmering and flashing no matter what I开发者_如何学运维 set. When I\'m zoomed in close (and can see clearly the texture), then the fl
Me and my group are creating a web applet (entirely applet). However, I created a custom font to use for a banner but it won\'t use anti aliasing/font smoothing on it.
I\'m writing some text on top of an existing image and the font isn\'t very sharp.Is there some settings either with the Graphics2D or Font classes that help make fonts look nicer when writing text on