I have a problem with WPF\'s anti aliasing of text.In my application the user designs text or image fieldsto be printed using a special printing device. I am using a canvas to host the fields, which a
I seem to be experiencing \"jaggies\" (jagged pixelation, black in this case) around PNG files, specifically with anti-aliased edges such as rounded borders (say, a large glossy button for example) in
Example: http://jsfiddle.net/NBWmU/1/ I\'m using the following CSS to make the background of my div transparent in as many browsers as possible:
So I am coding in DirectX 9 and whenever I place a sprite inside of a 2D world. There is a white colored \"halo\" that appears around the sprite image p. I am using PNGs and the background behind the
Ttl;dr: I need to move an image VERY slowly in canvas without obvious pixel by pixel movement. I need some sort of anti-aliasing.
I\'m trying to develop a custom set o开发者_如何学JAVAf libraries for creating GUIs in Linux, with, you know, widgets, buttons, etc. So I\'m now learning to creating user interfaces using X11 and its
is there any way to render text with custom fonts (though i suppose the system font probably won\'t be much different) in a visually pleasing manner?
When I set the transform property of my CALayer with a CATransform3DRotate, the layer is properly rotated. However, the edges of the layer are jagged and not anti-aliased. I\'ve read a couple posts on
So I had a project where I used the CSS3 rotate, and the borders on things don\'t a开发者_JAVA技巧ntialias very well. However nobody I showed it to noticed, only me. How many people actually notice po
I\'m implementing AA in my OpenGL game and I\'m using wglChoosePixelFormatARB to select suitable rendering context. There\'s a problem with selecting the right mode though.