I\'m using a custom pixel font on the iPad SDK,开发者_如何学Python and I\'m trying to find a way to disable font anti-aliasing for UIFont. Pixel fonts usually work best when they don\'t have Anti-alia
Does anyone know of the best way to render clean vectors into a php image and then serve it as a jpeg/png?
I have looked at this example using php and GD to piecewise-render a spiral with small arcs. What I would like to do is render an approximation to a spiral that is as mathematically accurate as possib
I am trying to enable transparency antialiasin开发者_如何学编程g in my Ogre-Direct3D application, but it just won\'t work.
I\'m writing a retro type开发者_运维技巧 game for the iPhone, and need to render a pixel style font to the screen. However, it looks nice and sharp when I run it in the simulator, but not when I run i
in the a swing app i\'m rendering text with a custom JComponent, using Graphics.drawString(). here is a sample:
I\'m using these function calls: glEnable(GL_BLEND) glEnable(GL_POLYGON_SMOOTH) glBlendFunc(GL_SRC_ALPHA开发者_如何转开发_SATURATE, GL_ONE)
I have been attempting to enhance my GUI system written in Java to use subpixel antialiasing and have been successful, except for one remaining anomaly. This is a follow on to my other question from y
I am using the following code to draw Strings. In GDI+ Graphics tempFontGr(XXX); Matrix* myPathMatrix = NULL;
When I run my swing GUI applications under Java 6, they automatically use my configured sub-pixel anti-alias settings for all fonts.The result is much improved over standard AA options.