I am currently using Flash CS4 to make some sprites. The sprite is completely vector based and should therefore开发者_运维百科 have good quality. However, once I apply some 3D properties to anything,
I\'m drawing a bunch of lines with the Python Imaging Library\'s ImageDraw.line(), but they look horrid since I can\'t find a way to anti-alia开发者_运维百科s them. How can I anti-alias lines in PIL?T
How can I get smooth fonts? I d开发者_StackOverflow中文版on\'t want the edges to look all fuzzy.
im taking image uploads on a website and changing the images to thumbnails that fit onto a 100 x 100 white square.the problem is that the images look like they dont anti-alias properly.images sized do
I need to draw a polyline into a DrawingVisual. I\'m using StreamGeometry for performance reasons. The problem I have is that I can\'t figure out how to enable anti-aliasing. I can\'t find any method
Is there any way to make the fonts render as anti aliased in Windows, when using fo开发者_JAVA百科nt-face embedding?
I am using Java2D to generate images with text on them.The fonts are being horribly rendered with bad antialiasing on a Server running Ubuntu but render beautifully on an OSX and Ubuntu workstation.I
I\'v been trying to anti alias with OGL. I found a code chunk that is supposed to do this but I see no antialiasing. I also reset my settings in Nvidia Control Panel but no luck.
I\'ve been looking around for a way to anti-alias lines in OpenGL, but none of them seem to work... here\'s some example code:
An iPho开发者_开发问答ne SDK question: I\'m drawing a UIImageView on the screen. I\'ve rotated it in 3D and provided a bit of perspective, so the image looks like it\'s pointing into the screen at an