Was trying to get Stencil to work in my app. I use Sprites to render content on to the Device. Content could be movies, pictures or text.
I am a bit new to the DirectX library and I am wondering if anyone can help me with a camera issue. In my main form I load a set of polygon data representing a 3D object and then pass that polygon dat
I have taken a perfectly working MDX piece of code to Windows 2008R2 (all DX drivers installed) and am getting the following, rather bizarre, error. Any idea what this could mean?
I know the difference between manage and unmanaged DirectX. My question is if I decided to do managed directX as a starting point, would it help me to better understand unmanaged DirectX. Honestly, th
I have a simple application which is hosting a Managed DirectX Control using WindowsFormsHost. I\'ve overridden the paint methods in the Control to prevent flicker:
I am currently developing a little application with a highly-dynamic GUI which needs a lot of refreshing and drawing. To archive thi开发者_高级运维s, I am using managed DirectX.
I understand that a call to Manager::CheckDepthStencilMatch should get me an answer, but so far I have not been able to gather the pieces required to make this call effectively.
I have a problem where Device.Dispose() is taking a long time to execute when the application is closed. I am investigating whether this is due to unmanaged objects not being freed properly thus resul
Creating a new Managed DirectX device on a single monitor setup is easy, I call the device constructor with adapter identifier 0 ( or Manager.Adapters.Default.Adapter).
Iv\'e seen this method for a Texture, would someone explain me what d开发者_运维百科oes it do?From the unmanaged documentation: