In my DirectX application, I need to display some image over the bac开发者_运维问答kground video/image. I am using RenderToSurface to draw all small images on a single surface and then try to draw ove
I am using managed DirectX to try and draw a texture and a piece of text to the screen using a Sprite.Unfortunately, if I place the text and the texture in the same sprite, the texture overwrites (ove
Sorry for this, may be this is very basic question, I have multiple开发者_运维问答 small texture with different size and co-ordinate, and i want apply some transition on this. So i need to combine all
I\'m developing a launcher application for a 3D game on Windows. The configuration \"ini\" file requires the user to specify the hardware GUID for the desired device, as in, the Device Identifier GUID
I am trying to save and restore state by using a StateBlock in SlimDX via the following snippet: StateBlockMask mask = new StateBlockMask(null) { RasterizerState = true };
I\'m trying to create a DirectX device through the following code: Caps deviceCapability; int deviceAdapter = Manager.Adapters.Default.Adapter;
I want to make a \"Pausemenu\" in a Tetrisgame, when I hit Esc, the Menu pops up and that the user clearly is aware of that the game isnt running, I want to draw a transparent black rectangle over the
The Problem: I am rendering a mesh using HLSL (High Level Shader Language) in Managed DirectX 9.Depending on the complexity of the mesh (number of vertices and faces) I sometimes get problems with fli
I\'m working on a 4-point image transformation for an application.The user would either drag each corner around to create a valid quadrilateral shape, or use its \"bounding box\" to resize it vertical
I am trying to create a Managed DirectX 9 Device in a DLL and then use that DLL to render scenes to an offscreen surface.I know how to do the offscreen rendering, but my question is: