this is related to Setting up the constant buffer using SlimDX I have a shader, which is very simple and looks like this:
I\'m trying to draw an indexed square using SlimDX and Direct3D11. I\'ve managed to draw a square without indices, but when I swap to my indexed version I just get a blank screen.
Are there any major titles or open source games base开发者_高级运维d on SlimDX framework out there? I understand that it\'s pretty much just a wrapper on top of DirectX, but it would still be interest
I\'m using DirectShow.net and SlimDX to put a video texture on a quad. I\'ve got a problem on device lost. I\'m not able to reset my device. After hours of googling, I\'ve find a forum topic where the
I\'ve written some code using SlimDX and WPF where I would expect the end result to be a red screen.
Is it possible to apply a filter to the geometry data that is to be rendered using Compute Shader and then use the result as an input buffer in the Vertex Shader? That would save me the trouble (&
(apologies if this is a duplicate ... i posted but saw no evidence that it actually made it to the forum)
I\'m working a lot with Visual Studio 2008, .NET C# 2.0-3.5 and Windows Forms and I have noticed, like many before me, that GDI+ is extremely slow in drawing Controls. Note that I do not deal with ima
I\'ve installed the June 2010 SDK Enabled the Debug Runtime in the DirectX Control Panel set the Debug Output Level to maximum (More)
I have downloaded June bits of Pex and June bits of SlimDX SDK.Installed them on my RTM VS2010 Premium.