I\'m currently getting a float array using directsound to record audio. Now I would like to play that float array using XAudio2 (SlimDX also), but I\'m not sure what to do since the sample example fr
How we will code a media player usin开发者_运维问答g slimdx n c# codingTry borrowing this guy\'s code... you\'ll have to translate it from VB but appears most of what you\'re looking for is there.
I am new to game programming as well as new to DirectX & SlimDX. Currenty I am converting a MDX code to SlimDX code and I got stuck into an issue which I am unable to find out in the SlimDX docume
I am writing code using VS.Net 10 and SlimDX to render 3D content on a D3DImage. It works perfectly under 32 Bit Windows XP. However, after migrating to 64 bit Windows 7 (quad core and 4 GB Ram), the
I want to use SlimDX (DirectX 11) to render the contents of an Image in WPF. The problem is that I can\'t find a way开发者_StackOverflow社区 to link the SwapChain to a D3DImage. (The DirectX 11 examp
I\'m using SlimDX for a Direct3D 10 apps. In the apps I\'ve loaded 2 to more mesh, with images loaded as texture and using a fx code for shader. The code was modified from SlimDX\'s sample \"SimpleMod
I am trying to save and restore state by using a StateBlock in SlimDX via the following snippet: StateBlockMask mask = new StateBlockMask(null) { RasterizerState = true };
I\'m working on a SlimDX apps which works for multiple display. The apps will occupy 开发者_JAVA技巧the selected display, and it\'s selection is input via commandline, as int. I then use System.Window
I have the following code to instantiate a constantbuffer and bind it to the pixel shader. ConstantBuffers.EveryFrame is a struct in the ConstantBuffers class which holds all of the data I need to upd
I have a simple square I\'m drawing in 3D space using Direct3D 11 and SlimDX, with the following coordinates (I know it renders)