I am working on a simple project whereby I wish to display a 3D object within a WinForms application using SlimDX. I have created a small project to do this, but I am encountering a problem where the
What is this property of calss line in slimdx? GLLines = true / false This is cla开发者_如何学Css that I\'m talking about:
I\'m playing around with SlimDX (with DX10/11) a bit and I got some nice results so far, but I\'m stuck on passing an array of Vector4s to the shaders.
I want to set states in SlimDX Direct3d9 device. I have that code at the beging of frameRender function.
I created new window and I used SlimDX.Windows.MessagePump.Run on a new threa开发者_如何学JAVAd.
Is there a way to set the render target to a GDI bitmap in SlimDX so that as soon as the scene is rendered I can immediately BitBlt the render out of there for processing in another thread and continu
I have a simple function that creates a square that covers the entire screen, I use it for applying post-processing effects, however as far as I can tell it has been the cause of countless errors.
Hello everyone I\'m currently trying to create a deferred renderer for my graphics engine using c# and SlimDX. As a resource I use this tutorial which is very helpful eventhough it\'s intended for XNA
This is my first question ever on StackOverflow, hurray! I can honestly say I use StackOverflow on daily basis for both my work and personal programming mysteries. 99,9% of the time I actually find th
How do I access the data in a Texture2D object? Lots of XNA posts suggest using the function Texture2D.GetData but that appears to be missing in the SlimDX version of a Texture2D. I need to process my