Edited Post Ok I tried what rptwsthi said in another project just to test it...... -(id) init { if( (self=[super init])) {
There are a handful of questions out there, but none really provided a clear solution to this problem.Android does not have anything built in to do so, so Mike Ortiz implemented TouchImageView which i
ok I\'m playing w/ ontouch events extending a view. what I\'ve done is made a circle on touch.. the cirlce will follow as you move.As you move another circle is made and will sit in the postion decre
Just trying to wrap my head around QTouchEvent. Any help/advice is appreciated. Specifically I\'m a bit confused when a touch event is fired (for e.g. TouchBegin); does this represent only one unique
I need to move, rotate and zoom an UIImageView object. In the method..开发者_运维知识库. touchesBegan(NSSet *)touches withEvent:(UIEvent *)event
With jquery mobile, is it possible to detect the number of fingers that are on the screen? I a开发者_高级运维m an UI student trying to put together an application for a school project. Essentially I n
i have a game, consisting of 7 buttons , arranged such that 1 button is in the center and rest 6 around it.
I\'ve noticed a lack of questions related to true multi-touch in iOS.I\'m not talking about touch events for one finger, I\'m talking about touch events for 3 or more fingers.Are there any sources or
In some maintenance of some multitouch \"drawing on screen\" code, I met a bug relative to how references to touches instances should be set between touchesBegan:withEvent:, touchesMoved:withEvent: an
I have this kind of behavior when I drag or zoom the image. If you have noticed, the image seems left the previous state during dragging.