Below is my innermost loop that\'s run several thousand times, with input sizes of 20 - 1000 or more. This piece of code takes up 99 - 99.5% of execution time. Is there anything I can do to help squee
I\'m developing what it\'s turning into a \"cross-platform\" 2D Game Engine, my initial platform target is iPhone OS, but could move on to Android or even some console like the PSP, or Nintendo DS, I
I am writing a small simulation of a boat (a sailboat under power rather than sail).It has a rudder and a keel and I have most of the phys开发者_如何学编程ics working for the thrust and drag.I have mo
This is a problem I hit when trying to implement a game using the LÖVE engine, which covers box2d with Lua scripting.
I am 开发者_如何转开发developing 2D game for iPhone, for that I need to handle collision detection.
I recently asked about trying to optimise a Python loop for a scientific application, and received an excellent, smart way of recoding it within NumPy which reduced execution time by a factor of aroun
Does anyone have any experience with this sort of thing? I\'m talking about applets like this http://dan-ball.jp/en/j开发者_JAVA百科avagame/dust/
I\'ve been trying to solve this problem for a number of days now but I must be missing something. Known Variables:
I\'m using a Segment to Segment closest approach method which will output the closest distance between two segments of length.Each segment corresponds to a sphere object\'s origin and destination开发者
Once again I was in a design review, and encountered the claim that the probability of a particular scenario was \"less than the risk of cosmic rays\" affecting t开发者_JS百科he program, and it occurr