I wanted to simulate the following through animation : A ball starts with a certa开发者_如何学Cin velocity at the bottom most point of
I know this question is definitely solved somewhere many times already, please enlighten me if you know of their existence, thanks.
As a quick overview: I\'m trying to make a game of pool using Box2D as a basis.Now my question: How should I set up the billiard balls and edges so that they act normally?The balls sometimes seem to
I always hear the relationship between collision detection and the different space partitioning techniques. Do any physi开发者_StackOverflowcs libraries contain common data structures like maybe a fru
The problem is straight forward: 1) We have a photon traveling from Point 1 (x,y,z) to Point 2 (x,y,z), both of which could be located anywhere in 3D space.
I\'m trying to make a top-down spaceship game and I want the movement to somewhat realistic. 360 degrees with inertia, gravity, etc.
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
Im implementing a pool billiard game in Java and it al开发者_如何学Cl works fine. It is a multiplayer game, but nevertheless, it should also be possible to play it alone. For this purpose I\'m trying
Have looked so long for a library specialized in dealing with iPhone Accelerometer but couldn\'t find anything.
I am working on an iPhone app where we are trying to calculate the acceleration of a moving car. Similar apps have accomplished this (Dynolicious), but the difference is that this app is designed to b