I am having an In-App-Purchase for an iPhone app. I want to display the price in the users local currency in a UILabel. For this I need the price & currency in a variable.
Does anyone have any idea of a service provider that provides In App Purchase with subscription model. I checked Urban Airship which has solution built around non-consumable approach and iLime is not
I am trying to implement开发者_开发知识库 in-app purchases in my application. I have implemented it as per Apple\'s Programming Guide and the code was working fine until I created a new application, A
I\'ve added an UIAlertView that has UIActivityIndicatior as a subview on my application. This alertView only show when the purchase is in progress. I\'ve put my alert view in this way in my StoreObser
Apple doesn\'t offer promotional codes for in-app purchases. What\'s the best way to let users try the features or content unlocked by in-app purchases for free, while complying with Apple\'s Develope
So, I understand that it\'s possible to set up in-app purchases for iPhone apps to purchase non-consumables like game levels. I understand the logic behind the purchase part, but what I don\'t underst
The current version of an application in the App Store is free and has very limited functionality. An In-App Purchase unlocks everything else.
I have added in App p开发者_高级运维urchase functionality within my application. We have tested it successfully on iPhone (in sandbox mode). After successfully testing, we sent the application for fin
I have integrated \"In App Purchase\" in a game to let the user unlock more levels. Everything works fine, but I have a little problem with the last alert \"Thank You. Your purchase was successful. [O
I am trying to test my application with in app purchases. I created features, test user, logged out from iTunes on the iPhone and used developer certificate. Load app from XCode in debug mode.