I want to make an app that is fre开发者_如何学运维e to play but you would be able to purchase \"credits\" through apples in app purchase. When you use these \"credits\" and if you successfully complet
I am developing a iPhone app. For that i 开发者_开发知识库have successfully add the In App Purchase functionality. It is working perfectly for a single item purchase. My problem is that How can i do t
I\'m researching how to do In App purchasing using the iPhone SDK. Is there any open source code out there regarding this? Both client-side and server side? Apples docs are great but nothing is better
O.K so I\'m writing a iPhone travel guide, you purchase a subscription to a travel guide for 3 months, it downloads a fairly hefty database and for 3 months that database gets updated weekly with new
I am looking into the iPhone in app purchased models and need to implement a subscription. Ex content will be available for 24 hours. Now the most important thing is that it needs to be available on a
I am trying to put In App purchase in my application. I had setup a consumable product which was working fine in Sandbox environment. Now i just made a new product which is non-consumable with new pri
I\'ve seen questions asked here before, but they do not address the issue.That said: \"In App Purchases\" spec开发者_JAVA技巧ifically may not be real world goods or services, according to Apple\'s gu
I recently had an issue with my in-app purchases, so had them rejected.I found that upon creati开发者_开发问答ng new ones and approving them, I am getting no products back from my SKProductsRequest.Do
Opinion seems to be split on whether an app binary is required to be uploaded to iTunes Connect before a testing an in-app purchase. I\'ve created the app (no binary uploaded yet), created the in-app
Updated : I got \"cannot connect to iTune Store\" alert after 6 minutes. Is it possible to set any time out value while inApp Purchase.