I want to make nicer effect of page turn transition in my Cocos2D based application. There\'s CCTransitionPageTurn, but I\'d like to add custom texture on back side and dynamic shadow, so it would loo
WebGL is known to have poor support for NPOT (non-power-of-two) textures. But what about rectangular textures where both width and height are powers of two?Specifically, I\'m开发者_StackOverflow中文版
Android views are generally quite 开发者_如何学Golaggy. I was wondering if it could be possible to like recreate them in OpenGL-ES to use hardware acceleration on it. If it was possible i\'d guess it
I\'m trying to render AV frames grabbed and converted from a MPEG4 video using Gstreamer to an Android (2.2)-opengl texture. I\'ve pretty much exhausted google and not found an answer.
I\'ve made some rendering with out using VBO. Now i want to add VBO for more complex rendering. I\'m just creating a VBO now, keeping the old rendering as it was and i render nothing with VBO now. Her
I am working on creating an object loader for use with iOS, I have managed to load the vertices, normals and face data from and OBJ file, and then place this data into arrays for reconstructing the ob
In reference to the problem diskussed in article OpenGL clipping a new question arises. I am implementing the clipping for a node based 2D scene graph. Whenever the clipping boxes are axis aligned I
This is a completely rookie question but I\'m looking for some beginners guidance with opengl. I\'ve got an app that uses quartz 2d to draw static lines on a view. This has been working fine but we ar
I am writing a 3d game that is using GL10, but I\'d like the application to support GL11 or GL20 if available. What is the best design for supporting all 3? Or is this a fool\'s errand and I should ju
I can\'t seem to include glu.h in my Android NDK project. I\'m trying to port existing C++ code to NDK, and it uses glu in a few places (notably gluErrorString).