Why do my textures seemingly take up so much space? My app, which uses opengl heavily, produces the following heap stats*during operation:
I have a need to create a circular dial/rota开发者_如何学运维ry style component for use in an application. It\'s essentially a circular menu that allows users to select from the items that are ringed
I need to draw a texture on a square polygon, not a cube, i need to do it on a symple square, it is the face of a cube. I check this tutorial (open gl ES)and it seems to work fine for writting a textu
How do you apply textures to a vertex buffer object in Android? ANSWER: The code works fine, except it is missing a call to
I have a UI that haes a GLSurfaceView that shows a polygon. The UI haves also two buttons ZoomIn and ZoomOut. When the user press these buttons, the zoomIn() and zoomOut() methods of myGLSurfaceView
I was experimenting with opengles, and made some simple squares moving around the screen: //inside my renderScreen() method, called from onDrawFrame()
When trying to load an ATITC, S3TC, or PVRTC compressed texture in Java on Android (glCompressedTexImage2D), which GL constants should be set for the third parameter?
Yes so short question: Is it possible to use any of the RGB components as alpha in Opengl ES 1.1 (fixed pipeline)?
In OpenGL (OpenGL ES 2.0 in particular), is glVertexAttribPointer required to be called each time a new VBO is bound?
I\'d like to mimic an Apple style flip counter on iOS. Specifically, this thing is going to be FLYING FAST.It\'s not going to be an alarm clock, think player high-score where you are racking up point