I want to show the arrangement of number of boxes(ex:10 boxes) inside a 3D container box. The arrangement of boxes also should be in a 3D view. I am a application developer i have no knowledge in Open
I\'m testing my app on HTC 开发者_C百科Wildfire running Android 2.2.1. I suppose it should support atleast OpenGL 1.1 but in fact when I\'m calling
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I need to get an idea of how many potential installs I\'ll be loosing if I choose to do my drawing in OpenGL instead of android\'s native 2D graphics APIs in android.graphics.*
I\'m struggling trying to understand how to create a new texture (with a new GLHandle, if possible) after merging two other in the same concept of multitexturing. I\'m doing this because I\'m using ET
I\'m attempting to add an overlay to an Android opengl ES application, and am currently specifying an ImageView and working off code from SurfaceViewOverlay API Demo, effectively merging two applicati
I\'ve been using an Augmented Reality SDK from String for a project. Basically this SDK passes back a bunch of markers for images that it recognises, and an associated OpenGL matrix transform that out
I dont know how to get this to working within my game... public void onCreate(Bundle savedInstanceState) {
Hy I have a little problem in openGL-ES texturing. I created a modell in 3ds max and used UV map for it, as you can see here(1st. picture) there is my UV map.
I\'m testing OpenGL performance on an Android phone ( HTC Wildfire to be exact ), and I came acro开发者_StackOverflow中文版ss a strange thing - when I try to draw a textured indexed rectangle the size