I have a EAGLView that I wish to convert into a UIImage. I can do this with the solution posted here:
I have exported my game from Unity to Xcode and everything is ok, the game is running normally. I decided to add one OpenGLView in the menus (build in Xcode) to make some transformations over a 3D pl
I\'m trying to develop an app that uses opengl on android, and ideally make it run on any phone as old as the original droid (or at least any phone that has OpenGL ES 2.0 support).Currently, I\'m usin
I need to play custom format video on iOS, with all the rendering done by myself. My current choice is OpenGL ES, but it takes too much CPU from profiling resul开发者_Go百科t (mostly in glTexImage2D)
In my iPhone applica开发者_JAVA百科tion, many lines are drawn. Alas, some of them are neither vertical nor horizontal, meaning that they have jagged edges.
I followed Apple\'s GLPaint paint application and tried to modify it.. In sample code they have used simple particle.png to draw.
I\'m working on an iOS game, and part of it requires the player to be able to touch and interact with some lines that are drawn on the screen.Essentially, I need to be able to detect whether or not a
When I run my simple 2D game on android emulator it runs slow comparatively to the actual android device,SO THE Question is that how can we ensure that the speed we have adjusted on the android emulat
I\'m trying to draw a simple circle using OpenGL ES. The problem is that the circle is stretched vertically. It looks more like an ellipse than a circle. Could someone point out where the things are g
Is it possible to render a movie to an OpenGL texture in real time开发者_高级运维 using the Apple iOS frameworks?