I am working on a board game for android using opengl es 1.0. The game board is a polygon an there are two transformations: scale (zoom) and translate. Now I need the vertex coordinates after the开发者
i just started to learn it and i\'m checking some tutorials to begin with it. I have played with OpenGL and C++ a few months ago and now i decided to try it on iphone, but i\'m having a problem after
I\'m working on some Android code for caching and redrawing a framebuffer object\'s color bufferbetween the loss and recreation of EGL contexts.Development is primarily happening on a Xoom tablet runn
Having constructed the following OpenGL-ES program which renders a simple textured cube using ambient light alone, I have come across a strange anomaly whilst attempting to implement the \"glMaterialf
So imagine you have and android application (not live wallpaper), and lets say it features a cube rendered in OpenGL with textures and lighting and all that. Now, how would you port that into a live w
I am developing an android application in which a specific video is played when the poster of a specific movie is shown infront of the camera in android.
I have a purely native Android NDK app, and need to render some text at every frame. I have read posts sayi开发者_运维百科ng that I need to create a single image file with all the characters of my fon
I ran my app through Instruments today and noticed that an excessively high amount of time was being spent in the \"glgConvertTo_32\" function. I read elsewhere that this is because Apple uses \"GL_BG
Just looking for some advice on this one, what exactly is a loading screen loading? The only thing I can think of is images and objects (classes) but that is all done in my constructor and, even on sl
I am implementing a game engine using OpenGL and wonder if it\'s a good idea to manually unload textures that are not used within a certain radius of the camera. It has been suggested to me for Androi