How to scale image (Bitmap/EncodedImage) efficiently in Blackberry (using OpenVG/OpenGL if hardware acceleration supported). Can something like VGField/GLField be used to achieve that?
I considered using Apple\'s GLPaint example (http://developer.apple.com/library/ios/#samplecode/GLPaint) to do some finger painting.
I\'ve looked for a while for an answer for this - but I\'m not having much luck. All I\'m trying to do is pass my normal data into my vertex shader. Positions are passing in correctly, however I\'m re
My v开发者_如何转开发ertices are made up of an array with this structure: [Position][colour] [float][float][float][byte][byte][byte][byte]
i am writing a simple application for iphone wich displays a rotating cube. I am using glDrawElements (openGl es) to draw the triangles of the cube and to rotate it. I\'ve noticed that when i increase
I have a level based game that is using a tiling engine to present those levels. there are large parts of the level that stay static through the level like the ground, and the sky.
I have a ByteArray and want to create a bitmap out of it using OpenGL. In Android, there is decodeByteArray() method which returns a Bitmap object that can be drawn on ImageVi开发者_如何学Pythonew.
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely solicit debate, a
If I hit the power button on my android phone (or wait for it to time out) and the phone goes to sleep, after waking back up, the screen aspect ratio is all out of wack.
I have successfully implemented a mixed camera and glsurfaceview display. However, after pressing the home screen and returning to the app, the glsurfaceview is hidden behind the camera view (I belie开