I am trying to blend textures which have transparent areas: glEnable( GL_TEXTURE_2D ); glBindTexture( GL_TEXTURE_2D, ...);
I don\'t understand the concept of showing sprites mapped into OpenGL Triangles. If OpenGL ES only draws triangles and points, How do you display/map non-tri开发者_JAVA百科angular shapes?
Situation: I have a DAY structure. The DAY structure has three variables or attributes: a Date (NSString*), a Temperature (float), and a Rainfall (float).
I would have assumed that GL_FIXED was faster, but the iPhone docs actually say to use GL_FLOAT because GL_FIXED has to be converted to GL_FLOAT. Is it the same on Android? I suppose it varies by phon
I\'m using OpenGL to render a game view in my android application. The game is turn based and I wish to add some buttons to the interface. I\'d prefer to use standard Android widgets, structured in an
Firstly I must say I\'m green as grass in opengl subject. I\'m writing simple 2-d game for android using opengl-es. I use GL11Ext.glDrawTexfOES() to draw the textures (just like in one sample code na
I am doing some work which involves drawing video frames in real time in OpenGL ES. Right now I am using glTexImage2D to transfer the data, in the absence of Pixel Buffer Objects and the like. A 开发者
I have a very simple GLRenderer subclass that draws a bunch of polygons on the screen. On my Nexus One with 2.1 installed, I see exactly what I expect. On my G1 with 1.6 installed, I only get the glCl
In my iphone app, I need to project 3d scene into the 2D coordinates of the screen for some c开发者_StackOverflow中文版alculations. My objects go through various rotations, translations and scaling. S
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari