Hello friendly computer people, I\'ve been studying openGL with the book iPhone 3D programming from O\'Reilly. Below I\'ve posted an example from the text which shows how to draw a cone. I\'m still t
I made a very simple 2d game with OpenGl ES for开发者_开发知识库 Iphone (kind of tetris mixed with arkanoid stuff, for fun).
I\'m looking for a compa开发者_JAVA技巧rison of iPhone 3G / 3GS graphical systems (opengl) to the ones on a PC / MAC.
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I have some large JPG files that need to be downsampled in an android service. BitmapFactory (i.e. skia libray) can handle this but probably does not get any GPU support. Is there any portable way to
I\'m a novice java programmer. I need to make some application 开发者_Python百科with OpenGL. I think an iPhone app would be cool, but I only have a week.
I have an iPad app with UI written in OpenGL ES 2.0, some UI elements are hidden by default and when I need to show them there is pretty big delay before they actually shown (about 300-500 ms on a con
I\'m creating an application that needs to draw m开发者_运维百科ultiple line segments, each one starting in one colour and ending in another.
I am creating a drawing app on iPad which allow开发者_运维知识库 the user to create primitive shapes like rectangles, polygons, arcs, etc. This app enables the user to rotate and scale these shapes.
This is sample code from the Apple and yet does not work correctly on the iPad simulator. I don\'t have an I\'ve been trying to get it to work correctly on the iPad simulator. The image is offs开发者_