I\'m working on a game on iPhone, which uses C++ and OpenGL ES 1.x library. It works fine on simulator. But when I install it on real iPhone, I found out that on iPhone original, it took about 20 mill
I\'m looking for a free 3D vector / matrix library that handles canonical operations ala the OpenGL specification and GLU (dot,开发者_如何转开发 cross, rotations, translations, inversions, look at, et
I want to try a lighting example from the book OpenGL ES 2.0 Programming开发者_JAVA百科 Guide. In the shader they have made two structures.
I have many particles who\'s vertices change every frame.The vertices are currently being drawn using a vertex array in \'client\' memory.What performance characteristics can I expect if I use a verte
I\'ve installed Cygwin with gcc, opengl, glut. I can compile and run simple OpenGL/GLUT sample code (e.g. NeHe lessons), however I need to compile and run OpenGL ES (1.1) code (to use, for example gl
I am new to the idea of animating things in a graphics environment so I would like to clarify what the correct approach is.
I\'ve recently had some issues implementing a zooming feature into a painting application. Please let me start off by giving you some background information.
I\'m working on a iPhone application which is hybrid OpenGL ES and regular iPhone UI. This means there is an EAGLView greeting the user, then some regular UIViews that gets pushed 开发者_StackOverflow
I have a game that renders a bunch of sprites (several hundred), almost all of which are using the same texture. Currently, I\'m calling glDrawArrays(...) for each one, which I recently dis开发者_如何
Is there an equivalent to glPolygonMode in OpenGL ES? How d开发者_JAVA技巧o you render wireframe in OpenGL ES?No. Use GL_LINES.