I\'m thinking about us开发者_开发问答ing OpenGL for part of my app, speciffically tile based London tube map. What is the most minimalistic and simplest OpenGL framework that I could use?Maybe, you mi
i want to develop same game on different platfo开发者_如何转开发rms like android,webos,iphone(ios)
When I used to program for the iphone I used structs to store my vertices using a nested for loop for tiling.
I\'m currently writing a game on A开发者_运维技巧ndroid using a design inspired by Replica Island. That is, a dual thread approach, one logic thread and one render thread.
I\'ve given this a go for a while, but I haven\'t been able to get favorable results. Basically, I have a sphere with 2 textures. One is blended on top with other and the idea is to have it be a face
I\'ve googled around a few times, but I have not gotten a straight answer.I have a matrix that I would like to convolve with a discrete filter (e.g. the Sobel operator for edge detection).Is it possib
Upgrading to the iOS SDK 4.2 I\'m experiencing several misbehaviors in my application (another one is asked here). The one I\'m gonna ask your help for concerns an OpenGL view (an EAGLView subclass) t
I a bit stuck on tiling textures. Basically I want to to tile textures when I transform an object.Soa 1x1x1 square when I glScale to 20,20,20, I would like the texture to tile.The texture is setup as
When compiling the following C code with ndk-build in Terminal (I\'m running Ubuntu): #include <jni.开发者_Python百科h>
I have a game that runs fine as is (around 30fps), but fps went down the drain when I tried to implement ads. I tried Greystripe and iAds but with same result (iAds were maybe bit worse). Average fps