I\'m trying to create a GLSurfaceView that displays a map of a game area. When the player moves, the game activity calls highlightSpot, which in turn should trigger a render request. The only time I w
I use opengl to draw values from an array. The values are from the 3 Android sensors. I want to turn of the renderer during I collect the values. It seems that drawing and gathering at the same time h
When parsing an .obj-file, with vertices and vertex-faces, it is easy to pass the vertices to the shader and the use glDrawElements using the vertex-faces.
I want to write simple program in openGL of how to draw text \"Hello World\" in openGL using xcode for iphone开发者_开发问答 development.
To resize the Egl surface, i am destroying current surface and creating new surface with new size, but in-between these operation, it shows black screen after the d开发者_开发百科estroy operation.
I am having an OpenGL SurfaceView. This now needs to be updated by some external event coming over a networksocket, this networksocket is running in an external t开发者_JAVA技巧hread, since it needs t
I\'m starting to learn to OpenGL for using it with iOS. I\'m wondering why methods like glMatrixMode or constants like GL_PROJECTION are there in <OpenGLES/ES1/gl.h>, but not in <OpenGLES/ES2
I\'m trying to render a texture with alpha to a frame buffer with alpha. I need the texture\'s transparency to be controlled by a combination of its own alpha, and the alpha already rendered to the fr
I\'m getting into Android development and am looking f开发者_运维技巧or a good OpenGL ES emulator other than the AVD (doesn\'t have full opengl es 2.0 support yet)
I would like to draw you attention to the following pictures First the original image then how it is rendered on thescreen