I\'m trying to have an auto reversing animation, and am getting the above error on the \"completion:^(BOOL)finished{\" line.
I have a CALayer instance for which I\'ve set a png file as content. After setting the various shadow properties, the shadow is drawn above/on top of the image and not below it.
I have a menu with an NSImage showing some information, and when it gets updated I would like the new (u开发者_运维知识库pdated) image to fade in. I know it is easy on the iPhone, but is this possible
Any way of making a CALaye开发者_运维百科r draggable by the user? If so, how? (In Cocoa - Mac)Layers can not receive mouse events themselves. You would have to do the event handling in the view or vi
I have a UIImageView I\'m trying to animate a Ken Burns-like pan/zoom on. I want to start centered on a face (specifically, say, the end of the person\'s nose) and zoom out to the full size of the ima
I have a simple CALayer subclass (BoxLayer) with this drawLayer method: - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx {
I am drawing a line animation, connecting 2 points with a line.This is my code: -(void) drawObject{ rootLayer= [CALayer layer];
I hate to post this but I am seeing unwanted animation in an iPhone app that I am working on开发者_如何转开发. I have never seen this before in my apps or any other apps.
I\'m trying t开发者_JS百科o add a sub view with Core-Animation using the attached code. First time it happens as expected, but after that there\'s a flash of white in the place of the sub-view before
In core animation it is possible to put a shadow round a CGPathRef, while maintaining very high graphics performance.