I have a CAShapeLayer and it has to do a simpl开发者_开发百科e task of moving on the screen, guided by the user\'s finger.
I have an NSWindow which I fade in from invisible to full opacity, over a custom time, using the animator proxy:
I am trying to animate the appearance and disappearance of two view controllers\' view. I used the following two lines of code:
I have many icons in my app and I would like to animate them in a manner similar to what happens when you try to delete applications from the iPhone\'s home screen.How can you do this?
I have the following code in two different classes (both subclasses of UIView). In one place it works fine, the border is drawn. In the other place I get warnings about methods not being found, and of
I have two CALayers each showing an image. The first (left) layer in the view hierarchy is on top of the second one. The problem is that after I apply a rotation around the y-axis, the right layer is
I have my app running on my iPad.but it is performing very badly -- I am getting below 15fps.can anyone help me to optimise?
I\'ve started implementing a custom subclass of ABTableViewCell. All the cell rendition and so on is going just fine, but when the user selects a row I want it to change to another background color an
I\'m trying to simulate the look of CDs in a shelf. Each CD should be visible from an angle very much like books when you look at a book shelf. I use core animation transformations. The problem is tha
I\'m in the process of writing a simple 2D game which at present does a fair bit of custom drawing for multiple sprites upon each update - i.e. I have game view that delegates to all sprites to perfor