typedef struct { uint32 item1; uint32 item2; uint32 item3; uint32 item4; <some_other_typedef struct> *table;
I have set up the following struct: typedef struct _thread_node_t { pthread_t thread; struct thread_node_t *next;
i have a struct HLRange with two CGFloat\'s struct HOLRange { CGFloa开发者_如何学JAVAt min; CGFloat max;
I have a typedef typedef unsigned int my_type; used in a file. I would like to make it visible across all my files, without
I\'m not a professional programmer, so please don\'t hesitate to state the obvious. My goal is t开发者_如何学编程o use a std::multiset container (typedef EventMultiSet) called currentEvents to organi
I want to define a type named Int_1_100_Type which is an integer variable in the range from 1 to 100.
I have seen source codes always having a typedef for a structure and using the sam开发者_运维知识库e everywhere instead of using the structure name as \"struct sname\" etc directly?
I have a class, let\'s call it A. It has a enum (E) and a method Foo(E e), with gets E in the arguments. I want to write a wrapper (decorator) W for A. So it\'ll have its own method Foo(A::E). But I w
Something that has piqued my interest is Objective-C\'s BOOL type definition. Why is it defined as a signed char (which could cause unexpected behaviour if a value greater than 1 byte in length is a
Hi I have an enum declared like this: typedef enum { Top,开发者_StackOverflow社区 Bottom, Center } UIItemAlignment;